GameDesk and Time Warner Cable Present First “EduPalooza” at IndieCade Festival 2013

This STEM education showcase uses games and hands-on activities to help the Los Angeles community and at-risk youth learn about science, technology, engineering, and math.

GameDesk, named one of Fast Company’s “Top 10 Most Innovative Companies in Education” and Time Warner Cable presented the first EduPalooza at the 2013 IndieCade Festival, the annual International Festival of Independent Games on October 5-6, 2013 in Culvcr City, CA.

EduPalooza is a STEM-focused education event attacting a diverse audience of kids and parents from around the city of Los Angeles. This past weekend of science play and community-based STEM learning featured an interactive outdoor space to showcase multiple gaming and making activities pulled from PlayMaker at New Roads School and the new Educade online portal. GameDesk worked with partners to bus in lower socioeconomic children from other areas of the city impacting hundreds of students and parents over the course of this two day event.


The space featured an elaborate cardboard arcade factory where both kids and adults built their own cardboard arcade games while also exploring learning through design. Other hands-on activities included building both virtual and physical roller coasters, extracting physics knowledge with a digital to physical learning experience. Also featured was a virtual aerodynamic simulation, created by Bill Nye and GameDesk, that took students through motion and forces, along with a Tinker Tavern filled with simple circuitry and inventions that led students and parents through exploration and deconstruction experiences.

A significant donation from Time Warner Cable through their philanthropic initiative Connect a Million Minds helped support EduPalooza and further STEM education and outreach to these at-risk communities.



About GameDesk 
Named one of Fast Company’s “Top 10 Most Innovative Companies in Education”, GameDesk is a transformative 501(c)(3) nonprofit education ecosystem with a mission to develop the next generation model of education, revolutionizing the way students learn by embedding academic content and assessment into hands-on experiences, digital games, and simulations. Using the most advanced learning tools and methods, GameDesk transforms the learning environment and increases academic success with a mixture of cutting edge R&D, user and evidence centered design, content creation, curriculum development, professional development, and engaging popular technology. As a dedicated team of innovators, educators, game designers, engineers, inventors, administrators and students seeking a better tomorrow, GameDesk aims to catalyze a major shift in the way society thinks about education and inspires everyone to become part of the movement to make serious learning fun.

For more information, visit, like us on Facebook or follow us on Twitter @gamedesk.

About Time Warner Cable’s Connect a Million Minds 
Time Warner Cable’s (TWC) Connect a Million Minds (CAMM) is a five-year, $100 million philanthropic initiative to address America’s declining proficiency in science, technology, engineering and math (STEM), which puts our children at risk of not competing successfully in a global economy. Using its media assets, TWC creates awareness of the issue and inspires students to develop the STEM skills they need to become the problem solvers of tomorrow. Program highlights include: original PSAs that challenge public perceptions of STEM; a unique website,, and “The Connectory”, a one-of-a-kind online resource that makes it simple and easy for parents and students to find informal science and technology learning opportunities in their communities. Local TWC markets have activated CAMM across the country with community-specific programs and partnerships.