Gamedesk channels Marvel’s Avengers to transform STEM learning by linking the classroom to the interactive exhibit experience


LOS ANGELES, CALIF. (May 30, 2014) – Leading edtech innovator,GameDesk, is teaming up with Victory Hill Exhibitions and Marvel Entertainment for the recently announced Marvel’s AVENGERS interactive exhibition based on Marvel’s box office franchise.
Opening May 30, 2014 at Discovery Times Square in New York City, the STEM-based exhibition called S.T.A.T.I.O.N. (Scientific Training and Tactical Intelligence Operative Network) will be the first of a series of planned roaming exhibits that will transport visitors into the world of the AVENGERS. The exhibit is connected to role-play based classroom experiences and transmedia digital content that GameDesk has designed to transform students into S.H.I.E.L.D. recruits. Students will leverage science inquiry, engineering practice and mathematics as critical training for their advancement as Junior Agents in the Marvel Universe.


“Our role is to unearth the science behind Marvel’s most beloved characters and to create personalized experiences driven by curiosity and true engagement where the classroom becomes a setting within the Marvel world,” said Lucien Vattel, founder, CEO and executive director of GameDesk. “Our task is to make sure that these remarkable experiences created by Victory Hill in the museum take audience members into longer term STEM interest and pursuit, and are grounded in standards that are critical to STEM learning.”


The three-part adventure begins in the classroom, where teachers transform into an Agent of S.H.I.E.L.D. and take students on a journey of STEM discoveries through the Marvel Universe. Students train to be Junior Agents capable of solving complex mathematical problems, analyzing scientific anomalies and designing engineering solutions to support S.H.I.E.L.D’s vital mission through GameDesk’s cutting-edge curriculum.


After students complete the first stage, classrooms advance to the next level and gain access to the state-of-the-art S.T.A.T.I.O.N. facility. Upon arrival at the exhibit, teams are outfitted with the GameDesk ‘Agent Training’ app to investigate artifacts and evidence reinforcing the learning missions from part one – such as the metallurgical properties of Thor’s hammer Mjolnir, or the properties of the Vita-Ray chamber and Captain America’s cellular structure. Following the exhibit experience, students become Official Junior Agents of S.H.I.E.L.D. and unlock a series of classified online missions on the training website, spanning multiple educational disciplines, to pursue independently, at home with family or back at school.


The exhibition will run from May 30, 2014 to January 4, 2015, with a planned expansion to other cities throughout North America. Designed to be intuitively incorporated into the classroom, the accompanying in-class activities will align to Next Generation Science Standards and enable teachers to advance their students’ learning in traditionally difficult STEM concepts.


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About GameDesk

Named one of Fast Company’s Top 10 Most Innovative Companies in Education”, GameDesk is a transformative 501(c)(3) nonprofit education ecosystem with a mission to develop the next generation model of education, revolutionizing the way students learn by embedding academic content and assessment into hands-on experiences, digital games, and simulations. Using the most advanced learning tools and methods, GameDesk transforms the learning environment and increases academic success with a mixture of cutting edge R&D, user and evidence centered design, content creation, curriculum development, professional development, and engaging popular technology. As a dedicated team of innovators, educators, game designers, engineers, inventors, administrators and students seeking a better tomorrow, GameDesk aims to catalyze a major shift in the way society thinks about education and inspires everyone to become part of the movement to make serious learning fun.


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