GameDesk collaborates with AT&T to build a new Learning Center and National Digital Learning Platform

GameDesk collaborates with AT&T to build a new Learning Center and National Digital Learning Platform

With AT&T’s support, GameDesk is taking its model nationwide, helping to improve student outcomes across the country. “Up until now we have only been able to support schools here in LA. With AT&T’s support, we’re going to be able to scale up and get these new learning tools out there for everyone,” explained Lucien Vattel, founder and executive director of GameDesk. AT&T is contributing $3.8 million, one of AT&T’s largest single contributions to date under AT&T Aspire, to vastly expand GameDesk’s reach to parents, students and educators nationwide through two new initiatives:

First, will be the creation of a living, learning laboratory designed to create a model for what the future of learning can be. The laboratory will include a “classroom of the future” learning environment to test and evaluate the products. New digital tools and technologies will be developed, and resources developed by others will be evaluated and aligned with academic standards.

The second major initiative will provide free access to an online portal featuring a large intuitive library of quality digital learning content, as well as content support for teaching and classroom integration.

GameDesk founder Vattel describes the online portal: “Our work encompasses collaborative efforts from leaders in academia, education and the entertainment industry, and as a result we’re able to build and curate a compelling library of 21st century interactive content. We see this as being a clearing house for all the best work in this space and we want the entire education community to contribute content to the site, from the professional developer, to the educator in Kansas, to the creative and tenacious parents and kids at home.”

“This game-changing approach to teaching kids critical skills and concepts through high quality gaming and digital simulations is truly driving innovation in education,” said Beth Adcock Shiroishi, Vice President of Sustainability and Philanthropy, AT&T. “We need unique approaches to teaching and learning like GameDesk provides in order to bring about exponential change in U.S. graduation rates and make sure students graduate ready to hit the ground running.”