After-school and in-class curricular modules that utilize game design and game development to teach critical mathematical content and to help students form identities as engineers.
The project serves both middle schools and high schools and is GameDesk’s most successful remedial math program. It also has a long history of helping at-risk students attending large urban schools struggling to reach proficient levels in mathematics and remains GameDesk’s longest standing refunded project. Students engage in a carefully structured series of game-making activities that require them to grapple with and apply mathematics standards in game design, game logic, and game programming activities.
The curriculum is designed to (1) improve students’ mathematics proficiency; (2) increase students’ motivation in math; and (3) positively impact students’ STEM identities.
This video show both the development of modules, the remedial implementation at Crenshaw High School, the impact on students, and 3rd party evaluation conducted by the University of Southern California.
Successful Student Gains
The evaluation showed the program was highly successful in increasing participants’ math learning, engagement, and STEM interest — showing a higher attendance rate, increased focus and engagement, substantial gains in math competency, and STEM interest and self-efficacy. The evaluation data demonstrated strong quantitative and qualitative results, with an increase of an average of 20% on mathematics proficiency tests. The majority (80%) of students posted math content improvements from pre to post tests.
The curriculum has recently been refunded to create a national online training portal to nationally scale the curriculum to schools throughout the united states.
Contact Us for MathMaker at Your School
This additional video below shows MathMaker being used to quickly remediate students at Jordon High School in Los Angeles, CA.