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Overview

Embodied learning situations through MotionPlay™ provide students with opportunities to learn from the interaction of their physical bodies within an environment of information. Students develop an experiential knowledge that involves senses, perceptions, and mind-body actions and reactions. GameDesk builds curriculum, teaching methods, and technology to bring the body back into educational theory and practice. For example, as students move across a projected floor space and see their movement tracked and plotted along a graph, they begin to “feel” velocity and whether it is constant or not. From this, students develop a relationship with the concept and the way science and math represent it numerically and symbolically.

SMALLab Modules

As part of this initiative, GameDesk has partnered with researchers at Arizona State University who have developed an interactive mixed reality learning environment known as the Situated Multimedia Art Learning Lab (SMALLab). SMALLab supports situated and embodied learning by empowering the physical body to function as an expressive interface. Within SMALLab, students use a set of “glowballs” and peripherals to interact in real time with one another and with a large projected environment through full body 3D movements and gestures. GameDesk ran several learning sessions through SMALLab at the School for Global Studies in Los Angeles, California—covering aspects of chemistry, physics, and water ecologies. GameDesk also developed, in partnership with SMALLab, multiple 6th grade curriculum modules which were launched at the PlayMaker School.

MotionPlay are embodied learning situations that provide students with opportunities to learn from the interaction of their physical bodies within an environment of information. Students develop an experiential knowledge that involves senses, perceptions, and mind-body actions and reactions.

 

girlbird

GameDesk Custom Rigs

 


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