LOS ANGELES, CALIF. (May 22, 2014) – The United States Golf Association (USGA) and Chevron today announced a collaboration with leading edtech innovator GameDesk on the development of a science, technology, engineering and math (STEM) education based golf video game.
The collaboration with GameDesk presents the opportunity to introduce students with the fundamental elements of golf through creative content and unique experiences, leveraging the company’s breakthrough techniques in educational game design and curricular infusion.
The game is being designed as a fun way to help students understand the scientific applications that are applied in golf, including physics concepts such as Newton’s Laws, Materials Science and the Magnus Effect.
“We are excited to expose more youth to golf and STEM principles in this engaging, fun way,” said Sarah Hirshland, USGA senior managing director of business affairs. “GameDesk has a proven record of combining entertainment and academic rigor to inspire this generation of students to pursue STEM disciplines.”
The USGA and Chevron partnership, which began in 2012, recently announced a scholarship program aimed at students who plan to pursue STEM-related studies in college. In addition, they have provided financial support for the First Green Foundation, LPGA-USGA Girls Golf and The First Tee programs. In 2013, they collaborated with NBC Learn, the educational arm of NBC News, on its “Science of Golf” video series, a 20-part program that explores STEM topics through the game of golf. Made especially for use in the classroom, these videos are aligned with lesson plans and national state education standards, and are available to the public at no cost on http://nbclearn.com/Golf.
GameDesk’s innovative approach to learning—infusing academic content into hands-on experiences, digital games and simulations—is a natural extension of the partnership.
“Golf has elements of immense educational value: the swing, the impact, the parabolic arc and the aerodynamics forces that act on the ball. The principles are intricate and invisible to the human eye,” said Lucien Vattel, founder, CEO and executive director of GameDesk. “Partnering with the USGA allows us to illustrate the science behind the game in a visual and dynamic way to encourage students’ natural curiosity and motivate them to explore.”
Slated for release in late 2014, the game will be available on multiple platforms with supporting lesson plans offered through Educade.org, the largest online compendium for standards-aligned, play-based lesson plans to help teachers innovate their classrooms.
The USGA conducts the U.S. Open, U.S. Women’s Open and U.S. Senior Open, as well as 10 national amateur championships, two state team championships and international matches. Together with The R&A, the USGA governs the game worldwide, jointly administering the Rules of Golf, Rules of Amateur Status, Equipment Standards and World Amateur Golf Rankings. The USGA’s working jurisdiction comprises the United States, its territories and Mexico.
The USGA is a global leader in the development and support of sustainable golf course management practices. It serves as a primary steward for the game’s history and funds an ongoing “For the Good of the Game” charitable giving program. Additionally, the USGA’s Course Rating and Handicap systems are used on six continents in more than 50 countries. For more information about the USGA, visit http://www.usga.org.
Chevron is one of the world’s leading integrated energy companies, with subsidiaries that conduct business worldwide. The company is involved in virtually every facet of the energy industry. Chevron explores for, produces and transports crude oil and natural gas; refines, markets and distributes transportation fuels and lubricants; manufactures and sells petrochemical products; generates power and produces geothermal energy; provides energy efficiency solutions; and develops the energy resources of the future, including biofuels. Chevron is based in San Ramon, Calif. More information about Chevron is available at www.chevron.com.
Named one of Fast Company’s “Top 10 Most Innovative Companies in Education”, GameDesk is a transformative 501(c)(3) nonprofit education ecosystem with a mission to develop the next generation model of education, revolutionizing the way students learn by embedding academic content and assessment into hands-on experiences, digital games, and simulations. Using the most advanced learning tools and methods, GameDesk transforms the learning environment and increases academic success with a mixture of cutting edge R&D, user and evidence centered design, content creation, curriculum development, professional development, and engaging popular technology. As a dedicated team of innovators, educators, game designers, engineers, inventors, administrators and students seeking a better tomorrow, GameDesk aims to catalyze a major shift in the way society thinks about education and inspires everyone to become part of the movement to make serious learning fun.